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These ancient light-beings were also appointed by King Kreos to equip trained and matured Tritellurians with Quanta Powers that give them authority over all creation.\u202F\u202F\_\r" secondaryDescription: Secondary Description type: 16 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/BluePrint_Descr_Scrollback secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-8703186651568830501 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Hellhounds m_EditorClassIdentifier: id: 14 secondaryName: secondary Name description: "Hellish, mutated beasts created in the evil dungeons of the giants\u2019 stronghold to be their servants. 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Ut dictum lacinia sapien, nec rhoncus ante dictum quis. Sed feugiat, magna vitae mollis ultrices, lectus velit eleifend eros, quis congue magna lacus vel est. Praesent cursus egestas arcu, vel malesuada mauris. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Fusce felis nibh, tincidunt in turpis a, venenatis imperdiet lectus. Etiam sit amet semper ligula. Morbi dignissim elementum mi, volutpat accumsan risus volutpat nec. Interdum et malesuada fames ac ante ipsum primis in faucibus. Donec maximus laoreet vulputate. 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Due to its regenerative properties it can be used to prepare healing potions. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Purple_Coneflowers secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 10 isOpen: 0 isBool: 0 - name: 11 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-6563942001369170306 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Spark of Justice m_EditorClassIdentifier: id: 30 secondaryName: secondary Name description: 'Accumulated energy of the fierce flame blast in a form of a flaming ball that can destroy corrupted matter but harmless to anything that is pure and righteous. 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Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Roast_ham secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-5284223247596568797 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: EL m_EditorClassIdentifier: id: 6 secondaryName: secondary Name description: "The ancient light-being, El, is the wind that guards the entrance to the ancient pathway, Breath of Life. Breath, being a cycle of energy exchange, interacts with creatures at the deepest quantum level of their atomic structure. El reveals its secrets only to those who humble themselves, and only these understand how to harvest the power hidden in EL: the power to govern the air and, therefore, the power to restore peace to a realm\u2019s atmosphere.\_\_\r\n\_\r\nCharacter and function of El:\_\r\nTo bestow strength and power for leadership\_\_\r\n\_\r\nPower bestowed by El:\_\r\nQuantum Touch\r\nQuantum Blast\n\r\nSkill revealed by El:\_\r\nBreath of life\r\n" secondaryDescription: Not used if cant be used type: 10 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS/El_Descr_Back secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-5026952085712014989 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: "Shadow Commanders\u202F" m_EditorClassIdentifier: id: 79 secondaryName: secondary Name description: "Mid-rank forces that Tritellurians are likely to encounter in rare situations of great evil and corruption.\u202F\_\r" secondaryDescription: Secondary Description type: 16 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/BluePrint_Descr_Scrollback secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-4193931387133698136 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Protocols of Temple Engagement m_EditorClassIdentifier: id: 69 secondaryName: secondary Name description: "Access to the Inner Sanctum of the Temple will only be granted to the one who honors the Ancient Way and follows the secret protocol.\_He who has wisdom will understand the mandate of\_making an offering at the Altar of Surrender as a symbol of\u202Fsurrendering to the Divine Presence. This offering gives access to cross the bridge into the Divine Fire that untangles one from the natural\u202Fspectrum of this realm to become light and be transported to Zion through the Ancient Way of the Tree of Life.\_" secondaryDescription: Secondary Description type: 15 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/LOCATIONS/Protocols_of_Temple_icon secondaryIconPath: menu_Images/CHRONICLES/LOCATIONS/Protocols_of_Temple teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3754029653577951686 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Healing fruit m_EditorClassIdentifier: id: 83 secondaryName: secondary Name description: '+ 40 HP Fruit of good essence commonly available in the Oasis among the Purple Trees. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Healing_fruit secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 40 isOpen: 0 isBool: 0 - name: 11 value: 40 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3691585717047093044 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Anger fruit m_EditorClassIdentifier: id: 81 secondaryName: secondary Name description: '- 10 HP - 10 FP - 5 BP Fruit of corrupted essence. Poisons body, soul, and spirit.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Anger_fruit secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: -10 isOpen: 0 isBool: 0 - name: 12 value: -10 isOpen: 0 isBool: 0 - name: 13 value: -5 isOpen: 0 isBool: 0 - name: 11 value: 3 isOpen: 0 isBool: 0 - name: 18 value: 1 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3592289572791496475 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Spark of Justice ' m_EditorClassIdentifier: id: 39 secondaryName: secondary Name description: 'Accumulated energy of the fierce flame blast in a form of a flaming ball that can destroy corrupted matter but harmless to anything that is pure and righteous. One of the most powerful weapons against corrupted shadows and their dark magic. Can be also used t oclear the passage ways. ' secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/SparkJustice_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Shin_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 128054798109383133, guid: efa78b5670959824dac157b9f3904abb, type: 3} dropObject: {fileID: 0} attributes: - name: 11 value: 5 isOpen: 0 isBool: 0 - name: 12 value: 15 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3565300860428188034 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Raw slice of ham m_EditorClassIdentifier: id: 70 secondaryName: secondary Name description: '+ 10 HP Raw food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Raw_slice_of_ham secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 10 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3353535604596829788 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Ligure m_EditorClassIdentifier: id: 57 secondaryName: secondary Name description: Ligure description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Ligure secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 30 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3318540313154364648 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Fruit of understanding m_EditorClassIdentifier: id: 82 secondaryName: secondary Name description: '+ 50 HP + 10 FP + 4 BP Fruit of good essence. Regenerates vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Fruit_understanding secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 50 isOpen: 0 isBool: 0 - name: 12 value: 10 isOpen: 0 isBool: 0 - name: 11 value: 30 isOpen: 0 isBool: 0 - name: 13 value: 4 isOpen: 0 isBool: 0 - name: 18 value: 1 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3147772885137762864 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Shadow of Corruption m_EditorClassIdentifier: id: 38 secondaryName: secondary Name description: "Spreading like a disease, Shadow of Corruption is the most dangerous\u202F\u202F\_\r\nand deceitful enemy of the Kingdom of Light. It can take many forms, but its main purpose is to corrupt light and obstruct the Flow of Life, bringing chaos, destruction, and death. It can be used purposefully by evildoers like Shadow Dragon and his shadow creatures, or recklessly by immature Tritellurians.\u202F\_\r\n\u202F\u202F\u202F\_\r\nMature Tritellurians are the last frontier between Shadow of Corruption and the\u202FKingdom of Light.\u202F\_\r\n" secondaryDescription: Secondary Description type: 16 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/CHARACTERS/Shadow_of_Corruption_icons secondaryIconPath: menu_Images/CHRONICLES/CHARACTERS/Shadow_of_Corruption teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-3102348201533480080 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Sabre not defined m_EditorClassIdentifier: id: 26 secondaryName: secondary Name description: Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. secondaryDescription: Secondary Description type: 8 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 3910230267192816940, guid: 4cdd2c93c4ac31e4f9a62593595c2243, type: 3} dropObject: {fileID: 7268478284668698993, guid: c476b2169442a744c8516ad14e562330, type: 3} attributes: - name: 2 value: 15 isOpen: 0 isBool: 0 - name: 3 value: 20 isOpen: 0 isBool: 0 - name: 4 value: 85 isOpen: 0 isBool: 0 - name: 5 value: 70 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-2906799403303019598 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Living Breath m_EditorClassIdentifier: id: 33 secondaryName: secondary Name description: 'Harvests the gentle energy of the River of Life which enables Bascileus to heal plants and other creatures by breathing life into them. ' secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/LivingBreath_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/El_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 30 isOpen: 0 isBool: 0 - name: 11 value: 200 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.1 disableDelayTime: 0.1 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-2835227746598042288 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Spectrum Scan ' m_EditorClassIdentifier: id: 40 secondaryName: secondary Name description: "Spectrum scan releases high frequency light signal that penetrates entire spectrum in the vicinity around Bascules, revealing anything hidden that might be of an interest ie: artefacts, enemies etc. It is a intrusive method so anything unveiled will know it\u2019s been seen and will most likely run away or attack B." secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/SpectScan_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Hey_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 128054798109383133, guid: e0338de908a19df489544ce964cc3cc5, type: 3} dropObject: {fileID: 0} attributes: - name: 11 value: 5 isOpen: 0 isBool: 0 - name: 12 value: 3 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-2831053574344628925 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Quantum Shield ' m_EditorClassIdentifier: id: 42 secondaryName: secondary Name description: 'Sfeir of energy and light, covering the body able to stop or reduce incoming threads from natural or supernatural realms. ' secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/Q_Shield_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Chet_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 30 isOpen: 0 isBool: 0 - name: 11 value: 10 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-2809320837440750377 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: HEY m_EditorClassIdentifier: id: 5 secondaryName: Scan spell description: "The ancient light-being, Hey, is a humble and pure servant of King Kreos, guarding the ancient pathway, Revelation, and giving the ability to behold intimate knowledge of anything created or uncreated by becoming one with it.\_ Hey, able to penetrate any dimension or realm, teaches how to unveil the unseen. To the humble, Hey reveals the secret passageway of the Breath of Life and teaches how to transport mysteries in the purest form, untainted by opinions. Nothing remains hidden to the one walking with Hey.\_\_\_\_\r\n\_\r\nCharacter and function of Hey:\_\r\nTo reveal and behold through the union with the ancient breath\n\_\r\nPower bestowed by Hey:\r\nSpectrum Scan\n\r\nSkill revealed by Hey:\_\r\nSong of Whispers" secondaryDescription: Scan spell description type: 10 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS/Hey_Descr_Back secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 128054798109383133, guid: e0338de908a19df489544ce964cc3cc5, type: 3} dropObject: {fileID: 128054798109383133, guid: e0338de908a19df489544ce964cc3cc5, type: 3} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-2805238121601281655 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Emerald m_EditorClassIdentifier: id: 54 secondaryName: secondary Name description: Emerald description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Emerald secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - 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Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Fired_fish secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-1684512562591848222 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Covert Gaze m_EditorClassIdentifier: id: 37 secondaryName: secondary Name description: 'Bascileus can naturally see and interact only with objects/matter that are locked to the natural colour spectrum of the realm he visits. 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' secondaryDescription: Not used if cant be used type: 11 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS/CovGaze_Descr_Icon secondaryIconPath: menu_Images/POWERS/Ayin_Descr_Back teriaryIconPath: menu_Images/POWERS/Ayin_Descr_Back stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-1549421890360317390 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Raw ham m_EditorClassIdentifier: id: 74 secondaryName: secondary Name description: '+ 10 HP Raw food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Raw_ham secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 10 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-1356508660139716399 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Beryl m_EditorClassIdentifier: id: 50 secondaryName: secondary Name description: Beryl is an ordinary gemstone. 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Depending on the penetration depth it can either push objects away or affect their molecular structure from within. It can be used to push away enemies or shatter their shields." secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/Q_Touch_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/El_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 7 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-1125667729160370068 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Justice fruit m_EditorClassIdentifier: id: 44 secondaryName: secondary Name description: '+ 50 HP + 10 FP + 2 BP Fruit of good essence. Regenerates vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Justice_fruit secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 50 isOpen: 0 isBool: 0 - name: 12 value: 10 isOpen: 0 isBool: 0 - name: 11 value: 25 isOpen: 0 isBool: 0 - name: 13 value: 2 isOpen: 0 isBool: 0 - name: 18 value: 1 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-1060600930460458466 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Realms of Light ' m_EditorClassIdentifier: id: 65 secondaryName: secondary Name description: Multidimensional realities, consisting of realms made from light-matter and separated by energetic barriers called veils, make up this mysterious and often dangerous world. 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Objects and Enemies can become invisible by locking their atomic structure to the different spectrum of parallel realms. Silent peak gives Bascileus the power to temporally reveal an area of a wider colour spectrum to see the hidden things in his vicinity without them knowing they are being seen. ' secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/CovertGaze_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Ayin_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 20 isOpen: 0 isBool: 0 - name: 11 value: 100 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-947163322294847776 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Amethyst m_EditorClassIdentifier: id: 49 secondaryName: secondary Name description: Amethyst description secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Amethyst secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 50 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-909984391609721874 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Cut Diamond m_EditorClassIdentifier: id: 53 secondaryName: secondary Name description: Cut Diamond description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Diamond secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 15 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &-905505900589309617 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Shadow Scent m_EditorClassIdentifier: id: 11 secondaryName: secondary Name description: Most evil and corrupted enemies can hide themselves just behind the edge of the visible realm by obscuring their atomic structure with the Shadow Veil. 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The power of anger and rage has made them much stronger and faster than most humans. Skillful Tritellurians can redeem the Abyss Monsters from these evil spells and even restore their appearance. Susceptible to Sharp Melee Weapon and Quantum Power.\r" secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/Abyss_Monster secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: -60 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &42853089170217306 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Quanta Powers and Power Scrolls m_EditorClassIdentifier: id: 92 secondaryName: secondary Name description: "Quanta Powers can be bestowed on Tritellurians by the ancient Quanta light-beings when they are mature enough to understand the burden of responsibility associated with these powers. Training by the seven Guardians of the Ancient Pathways is needed to obtain the skills required to use these Quanta Powers. \r\n\_\r\nUntil mature, a Tritellurian may purchase many types of Power Scrolls that allow the use of limited portions of Quanta Power." secondaryDescription: Secondary Description type: 17 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/SCIENCE/Quanta-Scrolls_Powers_icon secondaryIconPath: menu_Images/CHRONICLES/SCIENCE/Quanta-Scrolls_Powers teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &87546113051366971 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Temple Sentry m_EditorClassIdentifier: id: 18 secondaryName: secondary Name description: "A breed of monstrous insects created in the evil dungeons of the Giants\u2019 stronghold to be the first line of defense for the corrupted Temple occupied by the evil creature id. Their tough body armor makes them very difficult to kill. Their sharp and strong mandibles can cut through steal like a knife cuts through butter. Susceptible to Sharp Melee Weapon and Quantum Power." secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/Temple_sentry secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: -50 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &95561586271533144 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Roast lamb m_EditorClassIdentifier: id: 94 secondaryName: secondary Name description: '+ 20 HP Processed food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Meat secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &405335540447297436 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Id ' m_EditorClassIdentifier: id: 64 secondaryName: secondary Name description: "The evil god of the lands. An extremely powerful and fierce force that came out of the Lands of Chaos after being overtaken by corruption and death brought into the lands by Shadow Dragon. After the banishment of Vasiliean id occupied the Temple in Vascilean\u2018s mountain, controlling the flow of the River of Life, poisoning it, and spreading destruction. Id demands the sacrifice of wild beasts and fruit of the lands. No one has ever defeated ID. id. No one has been brave enough to try \u2026. " secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/CHARACTERS/ID secondaryIconPath: menu_Images/CHRONICLES/CHARACTERS/ID teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: -40 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &424222006736511303 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: SHIN m_EditorClassIdentifier: id: 4 secondaryName: Push Spell description: "The ancient light-being, Shin, is the intimate flame of love that guards the ancient pathways, Mercy and Justice. It is a flame of transformation and purity, and lives within the inner chambers of King Kreos. The power of Shin burns away impurities, purifying matter in order to reveal true wisdom, knowledge, insight, and understanding, and is the greatest weapon against any form of corruption. Shin only reveals its knowledge and bestows its power to those brave enough to open themselves to the transformation process of its consuming fire. \r\n\_\r\nCharacter and function of Shin:\_\r\nTo destroy and consume corruption and, therefore, purify and transform life\n\_\r\nPower bestowed by Shin:\_\r\nSpark of Justice\r\nPurifying Blaze\r\n\r\nSkill revealed by Shin:\_\r\nFlame Walker" secondaryDescription: And this is spell push description type: 10 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS/Shin_Descr_Back secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &667562050498630736 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Justice seed m_EditorClassIdentifier: id: 63 secondaryName: secondary Name description: Justice seed. secondaryDescription: Secondary Description type: 13 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Consumables/Justice_fruit secondaryIconPath: menu_Images/INVENTORY/Planting_seeds_iconV2_02 teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &670942098396056090 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Invisibility and Light Matter m_EditorClassIdentifier: id: 87 secondaryName: secondary Name description: "In this mystical world made of light, matter is not always as it appears\u202F\u2013 it can change. It can be visible or invisible, but it\u2019s always there, present and eternal.\u202F\_\r\n\u202F\_\r\nEach realm of light, and everything that exists within it, consists of light-matter that\u2019s defined by a spectrum of colors specific to that\u202Frealm - some with more colors than others. Changing the spectrum of matter by moving from one realm to another can make things disappear. Also, by extending one\u2019s spectrum of sight, invisible or hidden matter in an alternate realm can be seen.\_\r" secondaryDescription: Secondary Description type: 17 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/SCIENCE/Invisibility_Light_Matter_icon secondaryIconPath: menu_Images/CHRONICLES/SCIENCE/Invisibility_Light_Matter teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &1781826418941282185 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Shadow Slayer m_EditorClassIdentifier: id: 3 secondaryName: secondary Name description: An ancient sword of unknown origins. Once infused with quantum power the sword becomes more powerful and its spectrum range is extended beyond the natural realm allowing to attack creatures locked between realms, such as corrupted shadows and ghosts. secondaryDescription: Secondary Description type: 8 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Weapons/ShadowSlayer secondaryIconPath: menu_Images/Weapons/Shadow_Slayer_Fight_iconV2A_01 teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 313343602518199248, guid: 1b0e088ca7a974f43a79e833fd087295, type: 3} dropObject: {fileID: 6584092415756216040, guid: 72957f395bdb1274a9578dc894a2fe5a, type: 3} attributes: - name: 2 value: 15 isOpen: 0 isBool: 0 - name: 3 value: 20 isOpen: 0 isBool: 0 - name: 4 value: 85 isOpen: 0 isBool: 0 - name: 5 value: 70 isOpen: 0 isBool: 0 - name: 11 value: 100 isOpen: 0 isBool: 0 - name: 16 value: 10 isOpen: 0 isBool: 0 - name: 17 value: 20 isOpen: 0 isBool: 0 - name: 18 value: 1 isOpen: 0 isBool: 0 - name: 19 value: 0 isOpen: 0 isBool: 0 - name: 20 value: 15 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &1800519289309920350 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Carbuncle m_EditorClassIdentifier: id: 51 secondaryName: secondary Name description: 'This ancient gemstone can be found in some realms of the Kingdom of Light. Its properties and usage are yet to be discovered. ' secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Carbuncle secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 18 value: 1 isOpen: 0 isBool: 0 - name: 19 value: 25 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &1969065719110556984 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Sardius m_EditorClassIdentifier: id: 60 secondaryName: secondary Name description: Sardius description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Sardius secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 35 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &2150916537043666472 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: AYIN m_EditorClassIdentifier: id: 27 secondaryName: secondary Name description: "The ancient light-being, Ayin, becomes a bearer of secrets to those who honour King Kreos and walk according to the ancient pathways of life.\_To these, who are humble and ready to carry the yoke of righteousness, Ayin gives the capacity to see into the source of everything and uncover all that is hidden beneath the veil of mystery. Great understanding and maturity are required of those bestowed with this divine vision.\r\n\_\r\nCharacter and function of Ayin:\_\r\nTo give sight and reveal secrets\_\r\n" secondaryDescription: Not used if cant be used type: 10 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 21300000, guid: 686309ee74ddecf4881a11c0f29efcc6, type: 3} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS/Ayin_Descr_Back secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &2684766296097399597 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Venomous Sentry m_EditorClassIdentifier: id: 46 secondaryName: secondary Name description: "Poisonous, mutated sentry bugs that live in the Valley of Sight (Land of Death) in close proximity to the River of Delusion, which is the source of their lethal power. These sentries are more dangerous and vicious than other sentry types due to their ability to inject a deadly poison into their foes. They can be recognized by their body\u2019s fluorescent, green color. Susceptible to Sharp Melee Weapon and Quantum Power." secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/Green_sentry secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: -50 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3124239306778964077 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Braker Hatchet not defined m_EditorClassIdentifier: id: 25 secondaryName: secondary Name description: Vivamus enim turpis, vestibulum at nulla id, semper gravida sem. Curabitur a velit gravida mi congue venenatis ac non diam. Ut placerat ante vehicula sem iaculis, ut consequat lectus iaculis. Mauris et malesuada nunc, eget accumsan nisi. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Nulla in molestie dui. Cras lacinia nisl ac eros consectetur, sit amet fermentum quam porttitor. Donec eget dui et ante scelerisque tempor vitae sed diam. Mauris tempor, nulla ut pellentesque tincidunt, sapien turpis rutrum lectus, nec cursus arcu leo vitae risus. secondaryDescription: Secondary Description type: 9 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 2462956550565326713, guid: 16acdd9e1bd7bc5428b31ced0629578d, type: 3} dropObject: {fileID: 6739873817349903116, guid: 2696614838227cf499a088bc3e291b8d, type: 3} attributes: - name: 2 value: 15 isOpen: 0 isBool: 0 - name: 3 value: 20 isOpen: 0 isBool: 0 - name: 4 value: 85 isOpen: 0 isBool: 0 - name: 5 value: 70 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3179097177637772917 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Peace fruit m_EditorClassIdentifier: id: 80 secondaryName: secondary Name description: '+ 50 HP + 20 FP + 2 BP Fruit of good essence. Regenerates vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Peace_fruit secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 50 isOpen: 0 isBool: 0 - name: 12 value: 20 isOpen: 0 isBool: 0 - name: 11 value: 10 isOpen: 0 isBool: 0 - name: 13 value: 2 isOpen: 0 isBool: 0 - name: 18 value: 1 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3336091942421376108 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Random Location m_EditorClassIdentifier: id: 16 secondaryName: secondary Name description: Sed ut perspiciatis, unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam eaque ipsa, quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt, explicabo. Nemo enim ipsam voluptatem, quia voluptas sit, aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos, qui ratione voluptatem sequi nesciunt, neque porro quisquam est, qui dolorem ipsum, quia dolor sit, amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt, ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit, qui in ea voluptate velit esse, quam nihil molestiae consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur? secondaryDescription: Secondary Description type: 15 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3560255070849097177 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Tree of Life m_EditorClassIdentifier: id: 68 secondaryName: secondary Name description: "The Tree of Life that grows in the temple of each Tritellurian represents the maturity level of that Tritellurian. The leaves on the tree represent the kind of protective overshadowing on that Tritellurian\u2019s life, and are especially valuable because they can be used to upgrade skills - and much, much more.\_" secondaryDescription: Secondary Description type: 18 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/RESOURCES/Tree_of_Life_icon secondaryIconPath: menu_Images/CHRONICLES/RESOURCES/Tree_of_Life teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3697267583768583728 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Topaz m_EditorClassIdentifier: id: 62 secondaryName: secondary Name description: Topaz description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Topaz secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 35 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &3860630501286070527 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: CHET m_EditorClassIdentifier: id: 7 secondaryName: secondary Name description: "The ancient light-being, Chet, governs all energy, maintaining balance within the eco-system of living light and, therefore, protects all of life. 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Susceptible to the Melee Weapon and Fire. secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/Arachnids secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: -10 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &4219115801611419077 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Hope fruit m_EditorClassIdentifier: id: 84 secondaryName: secondary Name description: '+ 20 FP Fruit of good essence commonly available in the Oasis among the Green Trees. Regenerates faith.' secondaryDescription: Secondary Description type: 22 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Hope_fruit secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 12 value: 20 isOpen: 0 isBool: 0 - name: 11 value: 50 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &4495389452640389738 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Hidden Location m_EditorClassIdentifier: id: 17 secondaryName: secondary Name description: At vero eos et accusamus et iusto odio dignissimos ducimus, qui blanditiis praesentium voluptatum deleniti atque corrupti, quos dolores et quas molestias excepturi sint, obcaecati cupiditate non provident, similique sunt in culpa, qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio, cumque nihil impedit, quo minus id, quod maxime placeat, facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet, ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat. secondaryDescription: Secondary Description type: 15 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &4576850566065375861 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Onyx m_EditorClassIdentifier: id: 58 secondaryName: secondary Name description: Onyx description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Onyx secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 45 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &4693779490238439793 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Veils m_EditorClassIdentifier: id: 91 secondaryName: secondary Name description: To keep the realms in harmony and peace, the energetic barriers called veils were established to separate one realm from another and keep them invisible to each other. secondaryDescription: Secondary Description type: 17 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/SCIENCE/Veils_icon secondaryIconPath: menu_Images/CHRONICLES/SCIENCE/Veils teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5101580558824472937 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: The Seven Guardians of the Ancient m_EditorClassIdentifier: id: 66 secondaryName: secondary Name description: "Guardian of Destiny\r\nTeaches a Tritellurian all aspects of his destiny:\n\xB7the protocols of the Kingdom of Light;\u202F\u202F\_\r\n\xB7the authority of the position of Tritellurian;\u202F\u202F\_\r\n\xB7the close personal and working relationship with King Kreos;\u202F\u202F\_\r\n\xB7the character traits necessary; \n\xB7and\u202Fthe responsibilities and demands of the position.\u202F\_\r\nGuards the Pathway of Duty\n\_\r\nGuardian of Wisdom \u2013 gives insight into:\u202F\n\xB7how to rule;\u202F\_\r\n\xB7how to make decisions;\u202F\_\r\n\xB7how to judge; and\u202F\_\r\n\xB7how to administrate divine order into the lands/how to impart what one\_knows.\_\r\nGuards the Pathway of Discretion\r\n\u202F\_\r\r\nGuardian of Insight\u202F \u2013 teaches the ability to see the beginning from the end in order to:\u202F\_\r\n\xB7make the right decisions at the right time;\n\xB7and rule well.\u202F\_\r\nGuards the Pathway of Righteousness\n\r\nGuardian of Preparation \u2013 gives access to the counsels of King Kreos for advice on:\n\xB7how to rule;\u202F\_\r\n\xB7how to resolve issues;\u202F\_\r\n\xB7how to gain King Kreos\u2019 counsel; \n\xB7and\u202Fthe roles of King Kreos\u2019 royal advisors.\u202F\_\r\nGuards the Pathway of Obedience\u202F\_\r\n\r\nGuardian of Dominion \u2013 teaches about the dominion of King Kreos and how to:\u202F\u202F\_\r\n\xB7exercise his dominion in the lands and in Zion, how to do his works;\u202F\n\xB7get access to the Council Chamber of War;\n\xB7war in Zion;\n\xB7function from a Tritellurian\u2019s seat of rulership;\n\xB7and access the governmental realms a Tritellurian functions from.\nGuards the Pathway of Justice\n\nGuardian of Revelation \u2013 teaches how to observe the unwritten, unmeasured\u202Frevelations of King Kreos in order to:\u202F\_\r\n\xB7receive divine insight;\u202F\_\r\n\xB7speak and legislate King Kreos\u2019 revelations into the lands to bring his will;\n\xB7and retain and process what is seen.\u202F\_\r\nGuards the Pathway of Truth\u202F\u202F\_\r\n\nGuardian of Allegiance \u2013 teaches the awe, wonder, majesty, might, and dominion of\u202F\u202FKing Kreos so that a Tritellurian might:\_\r\n\xB7partake of the realms of light, intimacy, honor, respect, and righteousness;\n\xB7administrate divine order into the lands.\u202F\_\r\nGuards the Pathway of Honor\n" secondaryDescription: Secondary Description type: 16 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/CHARACTERS/7Guardians_icon secondaryIconPath: menu_Images/CHRONICLES/CHARACTERS/7Guardians teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5240784995596966235 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Flow of Life m_EditorClassIdentifier: id: 72 secondaryName: secondary Name description: 'Uses the power of light to accelerate the molecular growth of a creature''s body tissue. ' secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/FlowOfLife_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Nun_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 2221425769507535739, guid: c9f363c8deb8f6348bdcd9acf4505825, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 50 isOpen: 0 isBool: 0 - name: 11 value: 300 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.1 disableDelayTime: 0.1 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5246864980739031576 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Village bread m_EditorClassIdentifier: id: 93 secondaryName: secondary Name description: '+ 20 HP Processed food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Village_bread secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5579422866429790965 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Portals m_EditorClassIdentifier: id: 90 secondaryName: secondary Name description: "Portals are the basic way of travelling between the realms of light. They seamlessly adjust a\_creature\u2019s atomic and molecular structure to match the spectrum of light in the realm of destination. Because of this, creatures can remain visible and tangible while entering into a new realm.\_\_" secondaryDescription: Secondary Description type: 17 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/SCIENCE/Portals_icon secondaryIconPath: menu_Images/CHRONICLES/SCIENCE/Portals teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5632069040499980227 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Sapphire m_EditorClassIdentifier: id: 59 secondaryName: secondary Name description: 'This ancient gemstone can be found in some realms of the Kingdom of Light. It can be used to infuse ancient and mystical objects with power of light making them more powerful and unlocking bonus features. ' secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Sapphire secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 11 value: 300 isOpen: 0 isBool: 0 - name: 19 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5801502803907244891 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Heavy Sword m_EditorClassIdentifier: id: 0 secondaryName: secondary Name description: '15 Damage Worn out heavy sword, an old friend that Bascileus can count on.' secondaryDescription: Secondary Description type: 8 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Weapons/Sword secondaryIconPath: menu_Images/Weapons/Sword_Fight_iconV2A_01 teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 3910230267192816940, guid: 4cdd2c93c4ac31e4f9a62593595c2243, type: 3} dropObject: {fileID: 7268478284668698993, guid: c476b2169442a744c8516ad14e562330, type: 3} attributes: - name: 2 value: 15 isOpen: 0 isBool: 0 - name: 3 value: 20 isOpen: 0 isBool: 0 - name: 4 value: 85 isOpen: 0 isBool: 0 - name: 5 value: 70 isOpen: 0 isBool: 0 - name: 11 value: 20 isOpen: 0 isBool: 0 - name: 16 value: 10 isOpen: 0 isBool: 0 - name: 17 value: 20 isOpen: 0 isBool: 0 - name: 18 value: 0 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &5979849192808640442 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Jasper m_EditorClassIdentifier: id: 56 secondaryName: secondary Name description: Jasper description. secondaryDescription: Secondary Description type: 21 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/INVENTORY/Resources_17-05-2022/Jasper secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 100000 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 7268478284668698993, guid: 91cda7edda9679d4ca6041ee180ad0ff, type: 3} attributes: - name: 19 value: 35 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6004907425105508957 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Tritellurians m_EditorClassIdentifier: id: 78 secondaryName: secondary Name description: "The lords over the lands within King Kreos\u2019 Kingdom of Light. Once trained by the Seven Guardians of the Ancient Pathways in the King Priest Order, Tritellurians obtain Quanta Powers which give them authority over creation in order to rule and protect the realms of the kingdom.\_" secondaryDescription: Secondary Description type: 16 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/CHARACTERS/Tritellurians_icon secondaryIconPath: menu_Images/CHRONICLES/CHARACTERS/Tritellurians teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6125834244700920006 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: The Court of Justice m_EditorClassIdentifier: id: 9 secondaryName: secondary Name description: "The Court of Justice is where one goes before the righteous Judge to face accusations being made by the Shadow. Here Royal Court Protocol is strictly followed. In order to remain untouched by the Shadow\u2019s condemning power, the accused must be transformed by the blue, redemptive fire. Once safe from this condemning power, the accused has the legal right to retrieve the Scroll of Accusation from the clutches of an Accusing Shadow. Having discerned the accusation being made, the accused is presented with a choice. Agreeing with the accusation returns the accused to the Righteous Pathways where King Kreos bestows grace, justice, and restored Brightness Points. Disagreeing with the accusation removes the accused from the protection of the purifying fire which results in condemnation and the consequences of corruption.\r" secondaryDescription: Secondary Description type: 17 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/CHRONICLES/SCIENCE/Court_Protocol_icon secondaryIconPath: menu_Images/CHRONICLES/SCIENCE/Court_Protocol teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 5 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6208423833950054706 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Giants m_EditorClassIdentifier: id: 15 secondaryName: secondary Name description: "Giants became rulers and keepers of the Lands of Death after its occupation by Shadow Dragon in the Great Battle. Their great height, strength and speed should be avoided at all costs. Those complying with the local laws are usually safe but the arrogant will taste the Giant\u2019s fury. And don\u2019t expect to get away \u2013 their vicious Hellhounds will track you down.\r" secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/GIANT secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 14 value: 8 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6586758291722319777 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Bread m_EditorClassIdentifier: id: 76 secondaryName: secondary Name description: '+ 20 HP Processed food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Bread secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6712575813526186265 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: 'Purifying Blaze ' m_EditorClassIdentifier: id: 28 secondaryName: secondary Name description: Purifying and transforming blaze of divine fire. Very effective against corrupted shadow. Can be used to melt obstacles such as dry trees, trunks or piles of rubbish. secondaryDescription: Not used if cant be used type: 20 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/POWERS_SCROLLS/Purifying Blaze_Descr_Scroll secondaryIconPath: menu_Images/POWERS_SCROLLS/Shin_Icon teriaryIconPath: stackable: 1 maxStack: 9999 amount: 0 originalObject: {fileID: 128054798109383133, guid: efa78b5670959824dac157b9f3904abb, type: 3} dropObject: {fileID: 0} attributes: - name: 12 value: 15 isOpen: 0 isBool: 0 - name: 11 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: SpellHandler twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6848363969753274938 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Azure Gem m_EditorClassIdentifier: id: 96 secondaryName: secondary Name description: Azure Gem - gives max health bonus secondaryDescription: Secondary Description type: 23 trinketColor: 1 icon: {fileID: 21300000, guid: 9e637b82da7408b45b28a9180b62ef60, type: 3} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 21 value: 50 isOpen: 0 isBool: 0 - name: 22 value: 10 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 1 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6943909457763162876 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Giant Tarantula m_EditorClassIdentifier: id: 21 secondaryName: secondary Name description: It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like). secondaryDescription: Secondary Description type: 14 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/BESTIARY/Arachnids secondaryIconPath: teriaryIconPath: stackable: 0 maxStack: 1 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: [] isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 0 canBeUsed: 0 canBeDroped: 0 canBeDestroyed: 0 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &6989620729561440325 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Hidden Light m_EditorClassIdentifier: id: 2 secondaryName: secondary Name description: The upgraded Shadow Slayer sword. 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Regenerates vitality.' secondaryDescription: Secondary Description type: 0 trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} iconPath: menu_Images/Consumables/Flat_bread secondaryIconPath: teriaryIconPath: stackable: 1 maxStack: 50 amount: 0 originalObject: {fileID: 0} dropObject: {fileID: 0} attributes: - name: 0 value: 20 isOpen: 0 isBool: 0 isInEquipArea: 0 checkColor: {r: 0, g: 1, b: 1, a: 1} isEquiped: 0 destroyAfterUse: 1 canBeUsed: 1 canBeDroped: 1 canBeDestroyed: 1 EnableAnim: LowBack DisableAnim: LowBack enableDelayTime: 0.5 disableDelayTime: 0.5 customHandler: twoHandWeapon: 0 onDestroy: m_PersistentCalls: m_Calls: [] --- !u!114 &9149568378937418198 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} m_Name: Quantum Shield m_EditorClassIdentifier: id: 36 secondaryName: secondary Name description: 'Sfeir of energy and light, covering the body able to stop or reduce incoming threads from natural or supernatural realms. 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