using UnityEngine; public class ShieldScaleUp : MonoBehaviour { [Tooltip("Time it takes to fully grow the shield")] public float growDuration = 0.5f; [Tooltip("Curve to control growth speed over time")] public AnimationCurve scaleCurve = AnimationCurve.EaseInOut(0, 0, 1, 1); private float timer = 0f; private Vector3 targetScale; private void Awake() { targetScale = transform.localScale; transform.localScale = Vector3.zero; } private void OnEnable() { timer = 0f; transform.localScale = Vector3.zero; } private void Update() { if (timer < growDuration) { timer += Time.deltaTime; float t = Mathf.Clamp01(timer / growDuration); float scaleValue = scaleCurve.Evaluate(t); transform.localScale = targetScale * scaleValue; } } }