// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("RectTransform")] [Tooltip("Set the local rotation of this RectTransform.")] public class RectTransformSetLocalRotation : BaseUpdateAction { [RequiredField] [CheckForComponent(typeof(RectTransform))] [Tooltip("The GameObject target.")] public FsmOwnerDefault gameObject; [Tooltip("The rotation. Set to none for no effect")] public FsmVector3 rotation; [Tooltip("The x component of the rotation. Set to none for no effect")] public FsmFloat x; [Tooltip("The y component of the rotation. Set to none for no effect")] public FsmFloat y; [Tooltip("The z component of the rotation. Set to none for no effect")] public FsmFloat z; RectTransform _rt; public override void Reset() { base.Reset(); gameObject = null; rotation = new FsmVector3(){UseVariable=true}; x = new FsmFloat(){UseVariable=true}; y = new FsmFloat(){UseVariable=true}; z = new FsmFloat(){UseVariable=true}; } public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _rt = go.GetComponent(); } DoSetValues(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoSetValues(); } void DoSetValues() { if (_rt==null) { return; } Vector3 _rot = _rt.eulerAngles; if (!rotation.IsNone) _rot = rotation.Value; if (!x.IsNone) _rot.x = x.Value; if (!y.IsNone) _rot.y = y.Value; if (!z.IsNone) _rot.z = z.Value; _rt.eulerAngles = _rot; } } }