// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Math)] [Tooltip("Sets the value of a Float Variable.")] public class SetFloatValue : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] public FsmFloat floatVariable; [RequiredField] public FsmFloat floatValue; public bool everyFrame; public override void Reset() { floatVariable = null; floatValue = null; everyFrame = false; } public override void OnEnter() { floatVariable.Value = floatValue.Value; if (!everyFrame) Finish(); } public override void OnUpdate() { floatVariable.Value = floatValue.Value; } } }