// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Debug)] [Tooltip("Logs the value of a Float Variable in the PlayMaker Log Window.")] public class DebugFloat : BaseLogAction { [Tooltip("Info, Warning, or Error.")] public LogLevel logLevel; [UIHint(UIHint.Variable)] [Tooltip("The Float variable to debug.")] public FsmFloat floatVariable; public override void Reset() { logLevel = LogLevel.Info; floatVariable = null; base.Reset(); } public override void OnEnter() { string text = "None"; if (!floatVariable.IsNone) { text = floatVariable.Name + ": " + floatVariable.Value; } ActionHelpers.DebugLog(Fsm, logLevel, text, sendToUnityLog); Finish(); } } }