using UnityEngine; using System.Collections; using UnityEngine.Events; namespace Invector.vCharacterController { public class vOnDeadTrigger : MonoBehaviour { public UnityEvent OnDead; void Start() { vCharacter character = GetComponent(); if (character) character.onDead.AddListener(OnDeadHandle); } public void OnDeadHandle(GameObject target) { OnDead.Invoke(); } } }