using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace Beyond { public class SwipeButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler { public void OnDrag(PointerEventData eventData) { } public void OnPointerDown(PointerEventData eventData) { } public void OnPointerUp(PointerEventData eventData) { } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } } }