using UnityEngine; using UnityEditor; using Invector.vCharacterController.AI.FSMBehaviour; namespace Beyond { [CustomEditor(typeof(ColliderEventTrigger))] [CanEditMultipleObjects] public class ColliderEventTriggerEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); var t = (target as ColliderEventTrigger); if (GUILayout.Button("OnEnable")) { t.TriggerEventOnEnable(); } if (GUILayout.Button("OnDisable")) { t.TriggerEventOnDisable(); } if (GUILayout.Button("OnEnter")) { t.TriggerEventOnEnter(); } if (GUILayout.Button("OnExit")) { t.TriggerEventOnExit(); } } } }