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  header: Enable/disable UI
  comment: "- When using the Inventory, you can use the component <b>vCheckItemIsEquipped</b>
    to check if a specific item or specific ItemType is equipped \r\nso you can enable/disable
    specific buttons, for example, when using a shooter weapon disable the melee
    attack and block button and enable the shot button.\r\n\r\n- When using the No-Inventory,
    use the <b>vCollectShooterMeleeControl</b> Events to enable/disable UI Buttons,
    it has less filters then the vCheckItemIsEquipped \r\nso you can only verify
    is a melee or shooter weapons is equipped/unequiped.\r\n\r\n- To enable the <b>Action
    button</b>, go to your character inspector and open the GenericAction Events
    OnEnterTriggerAction/OnExitTriggerAction to enable/disable the Action button
    UI.\r\nIt's important to keep the UI object inside your player, so you can reference
    the events without losing the assigned parameters in the inspector if you change
    the scene."
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