// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Vector3)] [Tooltip("Select a Random Vector3 from a Vector3 array.")] public class SelectRandomVector3 : FsmStateAction { [CompoundArray("Vectors", "Vector", "Weight")] public FsmVector3[] vector3Array; [HasFloatSlider(0, 1)] public FsmFloat[] weights; [RequiredField] [UIHint(UIHint.Variable)] public FsmVector3 storeVector3; public override void Reset() { vector3Array = new FsmVector3[3]; weights = new FsmFloat[] {1,1,1}; storeVector3 = null; } public override void OnEnter() { DoSelectRandomColor(); Finish(); } void DoSelectRandomColor() { if (vector3Array == null) return; if (vector3Array.Length == 0) return; if (storeVector3 == null) return; int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights); if (randomIndex != -1) { storeVector3.Value = vector3Array[randomIndex].Value; } } } }