// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Transform)] [Tooltip("Sets the Scale of a Game Object. To leave any axis unchanged, set variable to 'None'.")] public class SetScale : FsmStateAction { [RequiredField] [Tooltip("The GameObject to scale.")] public FsmOwnerDefault gameObject; [UIHint(UIHint.Variable)] [Tooltip("Use stored Vector3 value, and/or set each axis below.")] public FsmVector3 vector; public FsmFloat x; public FsmFloat y; public FsmFloat z; [Tooltip("Repeat every frame.")] public bool everyFrame; [Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")] public bool lateUpdate; public override void Reset() { gameObject = null; vector = null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; z = new FsmFloat { UseVariable = true }; everyFrame = false; lateUpdate = false; } public override void OnPreprocess() { if (lateUpdate) Fsm.HandleLateUpdate = true; } public override void OnEnter() { DoSetScale(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { if (!lateUpdate) { DoSetScale(); } } public override void OnLateUpdate() { if (lateUpdate) { DoSetScale(); } if (!everyFrame) { Finish(); } } void DoSetScale() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } var scale = vector.IsNone ? go.transform.localScale : vector.Value; if (!x.IsNone) scale.x = x.Value; if (!y.IsNone) scale.y = y.Value; if (!z.IsNone) scale.z = z.Value; go.transform.localScale = scale; } } }