// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Sets the target FSM for all subsequent events sent by this state. The default 'Self' sends events to this FSM.")] public class SetEventTarget : FsmStateAction { public FsmEventTarget eventTarget; public override void Reset() { } public override void OnEnter() { Fsm.EventTarget = eventTarget; Finish(); } } }