// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Debug)] [Tooltip("Logs the value of an Enum Variable in the PlayMaker Log Window.")] public class DebugEnum : BaseLogAction { [Tooltip("Info, Warning, or Error.")] public LogLevel logLevel; [UIHint(UIHint.Variable)] [Tooltip("The Enum Variable to debug.")] public FsmEnum enumVariable; public override void Reset() { logLevel = LogLevel.Info; enumVariable = null; base.Reset(); } public override void OnEnter() { var text = "None"; if (!enumVariable.IsNone) { text = enumVariable.Name + ": " + enumVariable.Value; } ActionHelpers.DebugLog(Fsm, logLevel, text, sendToUnityLog); Finish(); } } }