// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Convert)] [Tooltip("Converts a Bool value to an Integer value.")] public class ConvertBoolToInt : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The Bool variable to test.")] public FsmBool boolVariable; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The Integer variable to set based on the Bool variable value.")] public FsmInt intVariable; [Tooltip("Integer value if Bool variable is false.")] public FsmInt falseValue; [Tooltip("Integer value if Bool variable is false.")] public FsmInt trueValue; [Tooltip("Repeat every frame. Useful if the Bool variable is changing.")] public bool everyFrame; public override void Reset() { boolVariable = null; intVariable = null; falseValue = 0; trueValue = 1; everyFrame = false; } public override void OnEnter() { DoConvertBoolToInt(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoConvertBoolToInt(); } void DoConvertBoolToInt() { intVariable.Value = boolVariable.Value ? trueValue.Value : falseValue.Value; } #if UNITY_EDITOR public override string AutoName() { return ActionHelpers.AutoNameConvert(this, boolVariable, intVariable); } #endif } }