using Invector; using Invector.vItemManager; using System.Collections; using System.Collections.Generic; using UnityEngine; public class vLoadInventoryItemsExample : MonoBehaviour { vGameController gm; void Start() { gm = GetComponent(); } public void LoadItemsToInventory() { if (!gm) return; StartCoroutine(LoadItems()); } IEnumerator LoadItems() { yield return new WaitForSeconds(.1f); var loadItems = gm.currentPlayer.GetComponent(); loadItems.LoadItemsExample(); } }