using Invector.vCharacterController; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class Main { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnRuntimeMethodLoad() { #if DEVELOPMENT_BUILD || UNITY_EDITOR Debug.Log("Debug log Enable"); Debug.unityLogger.logEnabled = true; #else Debug.Log("Debug log Disable"); Debug.unityLogger.logEnabled = false; #endif //Create stuff //FadeCanvasGroup.CreateInstance(); //_ = vInput.instance; } } }