// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Lights)] [Tooltip("Sets the Range of a Light.")] public class SetLightRange : ComponentAction { [RequiredField] [CheckForComponent(typeof(Light))] public FsmOwnerDefault gameObject; public FsmFloat lightRange; public bool everyFrame; public override void Reset() { gameObject = null; lightRange = 20f; everyFrame = false; } public override void OnEnter() { DoSetLightRange(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetLightRange(); } void DoSetLightRange() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { light.range = lightRange.Value; } } } }