using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class RunStep : MonoBehaviour { public BaseStepController baseStepController; private void Start() { baseStepController.ConditionsAreMet += () => Player.Instance.ThirdPersonController.isSprinting; } private IEnumerator WaitForSprintInput() { yield return new WaitUntil(() => Player.Instance.ThirdPersonController.isSprinting); } } }