using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { /// /// This attribute is used to draw aditional custom editor like a ToolBar for in partial classes of the using /// [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class bItemDrawerToolBarAttribute : Attribute { public string title; public bItemDrawerToolBarAttribute(string title) { this.title = title; } } }