using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { [RequireComponent(typeof(Renderer))] public class Billboard : MonoBehaviour { void Update() { if (Camera.main) { //Vector3 righ = Vector3.Cross(Camera.main.transform.forward, Vector3.up); //transform.rotation = Quaternion.Euler(new Vector3(0f, Camera.main.transform.eulerAngles.y, 0f)); transform.rotation = Quaternion.LookRotation(-Camera.main.transform.forward, Vector3.up); } } } }