using UnityEngine; namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("This is a vHasWayPointArea decision", UnityEditor.MessageType.Info)] #endif public class vHasWayPointArea : vStateDecision { public override string categoryName { get { return "Movement/"; } } public override string defaultName { get { return "Has WayPointArea?"; } } public override bool Decide(vIFSMBehaviourController fsmBehaviour) { //TO DO return fsmBehaviour.aiController.waypointArea!=null; } } }