using System.Collections; using UnityEngine; namespace Invector.vCamera { public class vChangeCameraAngleTrigger : MonoBehaviour { public bool applyY, applyX; public Vector2 angle; public vThirdPersonCamera tpCamera; public bool useSelfWorldAngle; private void OnDrawGizmos() { if(useSelfWorldAngle) { angle.x = transform.eulerAngles.y; angle.y = transform.eulerAngles.x; } } IEnumerator Start() { tpCamera = FindObjectOfType(); var collider = GetComponent(); if (collider) { collider.isTrigger = true; collider.enabled = false; yield return new WaitForEndOfFrame(); collider.enabled = true; } } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player") && tpCamera) { if (applyX) tpCamera.lerpState.fixedAngle.x = angle.x; if (applyY) tpCamera.lerpState.fixedAngle.y = angle.y; } } } }