using Invector;
using Invector.vCharacterController;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Invector.Utils
{
///
/// Simple Checkpoint Example, works by updating the vGameController SpawnPoint to this transform position/rotation.
///
[RequireComponent(typeof(BoxCollider))]
public class vCheckpointExample : MonoBehaviour
{
vGameController gm;
public UnityEvent onTriggerEnter;
void Start()
{
gm = GetComponentInParent();
this.GetComponent().isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
vHUDController.instance.ShowText("Checkpoint reached!");
gm.spawnPoint = this.gameObject.transform;
onTriggerEnter.Invoke();
this.gameObject.SetActive(false);
}
}
}
}