using UnityEngine; using Fluxy; [RequireComponent(typeof(FluxyTarget))] public class SetRandomForce : MonoBehaviour { FluxyTarget target; void Start() { target = GetComponent(); } void Update() { float x = Mathf.PerlinNoise(Time.time, 0)*2-1; float y = Mathf.PerlinNoise(Time.time, 0.5f)*2-1; float z = Mathf.PerlinNoise(Time.time, 1)*2-1; target.force = new Vector3(x, y, z); float r = Mathf.PerlinNoise(Time.time, 0.25f); float g = Mathf.PerlinNoise(Time.time, 0.75f); float b = Mathf.PerlinNoise(Time.time, 0.8f); target.color = new Color(r, g, b); } }