using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Beyond { public class OpenPowersStep : MonoBehaviour { public GameObject powersWindow; public BaseStepController baseStepController; // Start is called before the first frame update private void Start() { baseStepController.ConditionsAreMet += () => powersWindow.activeSelf; } // Update is called once per frame private void Update() { } } }