using System.Collections; using System.Collections.Generic; using UnityEngine; public class vEnableRandomObject : MonoBehaviour { public GameObject[] objects; public bool enableOnStart; // Start is called before the first frame update protected void Awake() { if (enableOnStart) EnableObject(); } public virtual void EnableObject() { int indexToEnable = Random.Range(0, objects.Length *10) & objects.Length - 1; for (int i=0;i