using System.Collections; using System.Collections.Generic; using PixelCrushers.DialogueSystem; using UnityEngine; using UnityEngine.Events; [System.Serializable] public class ActionResponse { [Tooltip("Conversation to get bark content from.")] [ConversationPopup(false)] public string barkConversation; public AudioClip audioClip; public UnityEvent responseEvent; public float delay = 0f; }