namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Verify if your CurrentTarget is Attacking you", UnityEditor.MessageType.Info)] #endif public class vTargetIsAttacking : vStateDecision { public override string categoryName { get { return "Detection/"; } } public override string defaultName { get { return "Target Is Attacking?"; } } public override bool Decide(vIFSMBehaviourController fsmBehaviour) { /// why we need that? throw new System.NotImplementedException("TODO"); } } }