#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; [AttributeUsage(AttributeTargets.Class)] public class vFSMHelpboxAttribute : PropertyAttribute { public MessageType messageType; public string text; public vFSMHelpboxAttribute(string text,MessageType messageType) { this.text = text; this.messageType = messageType; } } #endif