namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Clear the current target of your controller", UnityEditor.MessageType.Info)] #endif public class vAIClearTarget : vStateAction { public override string categoryName { get { return "Detection/"; } } public override string defaultName { get { return "Clear Target"; } } public vAIClearTarget() { executionType = vFSMComponentExecutionType.OnStateEnter; } public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { if (executionType == vFSMComponentExecutionType.OnStateEnter) fsmBehaviour.aiController.RemoveCurrentTarget(); } } }