using UnityEngine; namespace SimplestarGame { public class KinematicBehaviour : MonoBehaviour { [SerializeField, Tooltip("Rotation Speed")] float rotationSpeed = 2.5f; void Start() { this.centor = this.transform.position - Vector3.up; } void Update() { this.transform.position = this.centor + new Vector3(0, Mathf.Sin(Time.realtimeSinceStartup * rotationSpeed), Mathf.Cos(Time.realtimeSinceStartup * rotationSpeed)); } Vector3 centor = Vector3.zero; } }