using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Invector { public class vSetRandomFloat : MonoBehaviour { public bool randomValue = true; [vHideInInspector("randomValue")] public float min; public float max; public bool setOnStart; public UnityEngine.UI.Slider.SliderEvent onSet; private void Start() { if (setOnStart) Set(); } // Start is called before the first frame update public void Set() { if (randomValue) onSet.Invoke(Random.Range(min, max)); else onSet.Invoke(max); } } }