using Invector.vCharacterController; using UnityEngine; namespace Invector.Utils { public class vSetParentOfController : MonoBehaviour { [vHelpBox("Set this GameObject as parent of the Controller")] private vThirdPersonController cc; public UnityEngine.Events.UnityEvent onStart; private void Start() { cc = GetComponentInParent(); transform.parent = cc.transform; onStart.Invoke(); } } }