using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Invector.Utils { public class vScaleControl : MonoBehaviour { Vector3 targetScale; Vector3 defaultScale; private void Awake() { defaultScale = transform.localScale; targetScale = defaultScale; } public float scaleX { set { targetScale.x = defaultScale.x * value; transform.localScale = targetScale; } } public float scaleY { set { targetScale.y = defaultScale.y * value; transform.localScale = targetScale; } } public float scaleZ { set { targetScale.z = defaultScale.z * value; transform.localScale = targetScale; } } } }