using UnityEngine; using System; [AttributeUsage(AttributeTargets.Property|AttributeTargets.Field,AllowMultiple =true)] public class vHelpBoxAttribute : PropertyAttribute { public string text; public vHelpBoxAttribute(string text, MessageType messageType = MessageType.None) { this.text = text; this.messageType = messageType; } public int lineSpace; public enum MessageType { None, Info, Warning } public MessageType messageType; }