using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class UseCovertGazeStep : MonoBehaviour { public BaseStepController baseStepController; public MagicAttacks magicAttacks; // Start is called before the first frame update private void Start() { // [FIX] Checked the equipped item name instead of 'selectedEffect' baseStepController.ConditionsAreMet += () => { var item = magicAttacks.GetEquippedSpellItem(); return item != null && item.name.Contains("Covert Gaze"); }; } } }