using UnityEngine;
namespace Lean.Pool
{
/// This component allows you to reset a Rigidbody's velocity via Messages or via Poolable.
[RequireComponent(typeof(Rigidbody))]
[HelpURL(LeanPool.HelpUrlPrefix + "LeanPooledRigidbody")]
[AddComponentMenu(LeanPool.ComponentPathPrefix + "Pooled Rigidbody")]
public class LeanPooledRigidbody : MonoBehaviour, IPoolable
{
public void OnSpawn()
{
}
public void OnDespawn()
{
var rigidbody = GetComponent();
rigidbody.linearVelocity = Vector3.zero;
rigidbody.angularVelocity = Vector3.zero;
}
}
}