using UnityEngine; using System.Collections; namespace Invector { public class vPickupItem : MonoBehaviour { AudioSource _audioSource; public AudioClip _audioClip; public GameObject _particle; void Start() { _audioSource = GetComponent(); } void OnTriggerEnter(Collider other) { if (other.CompareTag("Player") && !_audioSource.isPlaying) { Renderer[] renderers = GetComponentsInChildren(); foreach (Renderer r in renderers) r.enabled = false; _audioSource.PlayOneShot(_audioClip); Destroy(gameObject, _audioClip.length); } } } }