%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_OcclusionBakeSettings:
    smallestOccluder: 5
    smallestHole: 0.25
    backfaceThreshold: 100
  m_SceneGUID: 00000000000000000000000000000000
  m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 8
  m_Fog: 0
  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  m_FogMode: 3
  m_FogDensity: 0.01
  m_LinearFogStart: 0
  m_LinearFogEnd: 300
  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  m_AmbientIntensity: 1
  m_AmbientMode: 0
  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  m_HaloStrength: 0.5
  m_FlareStrength: 1
  m_FlareFadeSpeed: 3
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  m_DefaultReflectionMode: 0
  m_DefaultReflectionResolution: 128
  m_ReflectionBounces: 1
  m_ReflectionIntensity: 1
  m_CustomReflection: {fileID: 0}
  m_Sun: {fileID: 0}
  m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
--- !u!157 &3
LightmapSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 11
  m_GIWorkflowMode: 0
  m_GISettings:
    serializedVersion: 2
    m_BounceScale: 1
    m_IndirectOutputScale: 1
    m_AlbedoBoost: 1
    m_TemporalCoherenceThreshold: 1
    m_EnvironmentLightingMode: 0
    m_EnableBakedLightmaps: 1
    m_EnableRealtimeLightmaps: 1
  m_LightmapEditorSettings:
    serializedVersion: 9
    m_Resolution: 2
    m_BakeResolution: 40
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_AO: 0
    m_AOMaxDistance: 1
    m_CompAOExponent: 0
    m_CompAOExponentDirect: 0
    m_Padding: 2
    m_LightmapParameters: {fileID: 0}
    m_LightmapsBakeMode: 1
    m_TextureCompression: 1
    m_FinalGather: 0
    m_FinalGatherFiltering: 1
    m_FinalGatherRayCount: 1024
    m_ReflectionCompression: 2
    m_MixedBakeMode: 1
    m_BakeBackend: 0
    m_PVRSampling: 1
    m_PVRDirectSampleCount: 32
    m_PVRSampleCount: 500
    m_PVRBounces: 2
    m_PVRFilterTypeDirect: 0
    m_PVRFilterTypeIndirect: 0
    m_PVRFilterTypeAO: 0
    m_PVRFilteringMode: 0
    m_PVRCulling: 1
    m_PVRFilteringGaussRadiusDirect: 1
    m_PVRFilteringGaussRadiusIndirect: 5
    m_PVRFilteringGaussRadiusAO: 2
    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
    m_PVRFilteringAtrousPositionSigmaIndirect: 2
    m_PVRFilteringAtrousPositionSigmaAO: 1
    m_ShowResolutionOverlay: 1
  m_LightingDataAsset: {fileID: 0}
  m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
  serializedVersion: 2
  m_ObjectHideFlags: 0
  m_BuildSettings:
    serializedVersion: 2
    agentTypeID: 0
    agentRadius: 0.5
    agentHeight: 2
    agentSlope: 45
    agentClimb: 0.4
    ledgeDropHeight: 0
    maxJumpAcrossDistance: 0
    minRegionArea: 2
    manualCellSize: 0
    cellSize: 0.16666667
    manualTileSize: 0
    tileSize: 256
    accuratePlacement: 0
    debug:
      m_Flags: 0
  m_NavMeshData: {fileID: 0}
--- !u!1 &204156343
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 204156346}
  - component: {fileID: 204156345}
  - component: {fileID: 204156344}
  m_Layer: 0
  m_Name: IK Target
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!23 &204156344
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 204156343}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_Materials:
  - {fileID: 2100000, guid: aae886dd0d5d59844b4ec40cc2d96918, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 1
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!33 &204156345
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 204156343}
  m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &204156346
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 204156343}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: -0.203, y: 1.109, z: 0.511}
  m_LocalScale: {x: 0.1327458, y: 0.1327458, z: 0.1327458}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &284348470
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 284348472}
  - component: {fileID: 284348471}
  m_Layer: 0
  m_Name: Directional Light
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!108 &284348471
Light:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 284348470}
  m_Enabled: 1
  serializedVersion: 8
  m_Type: 1
  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  m_Intensity: 1
  m_Range: 10
  m_SpotAngle: 30
  m_CookieSize: 10
  m_Shadows:
    m_Type: 2
    m_Resolution: -1
    m_CustomResolution: -1
    m_Strength: 1
    m_Bias: 0.05
    m_NormalBias: 0.4
    m_NearPlane: 0.2
  m_Cookie: {fileID: 0}
  m_DrawHalo: 0
  m_Flare: {fileID: 0}
  m_RenderMode: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_Lightmapping: 4
  m_AreaSize: {x: 1, y: 1}
  m_BounceIntensity: 1
  m_ColorTemperature: 6570
  m_UseColorTemperature: 0
  m_ShadowRadius: 0
  m_ShadowAngle: 0
--- !u!4 &284348472
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 284348470}
  m_LocalRotation: {x: 0.40821794, y: -0.23456973, z: 0.109381676, w: 0.87542605}
  m_LocalPosition: {x: 0, y: 3, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &729462165
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 729462167}
  - component: {fileID: 729462166}
  m_Layer: 0
  m_Name: PlayMakerGUI
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &729462166
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 729462165}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: -73581967, guid: 9754d4abda502c6458053d5ed8e4fc5a, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  previewOnGUI: 1
  enableGUILayout: 1
  drawStateLabels: 1
  enableStateLabelsInBuilds: 0
  GUITextureStateLabels: 1
  GUITextStateLabels: 1
  filterLabelsWithDistance: 0
  maxLabelDistance: 10
  controlMouseCursor: 1
  labelScale: 1
--- !u!4 &729462167
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 729462165}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1590186429
Prefab:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_Modification:
    m_TransformParent: {fileID: 0}
    m_Modifications:
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalPosition.x
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalPosition.y
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalPosition.z
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalRotation.x
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalRotation.y
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalRotation.z
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_LocalRotation.w
      value: 1
      objectReference: {fileID: 0}
    - target: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_RootOrder
      value: 2
      objectReference: {fileID: 0}
    - target: {fileID: 9500000, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_Controller
      value: 
      objectReference: {fileID: 9100000, guid: 1204362ea160d44f7937305b219e3e19, type: 2}
    - target: {fileID: 9500000, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
      propertyPath: m_ApplyRootMotion
      value: 0
      objectReference: {fileID: 0}
    m_RemovedComponents: []
  m_ParentPrefab: {fileID: 100100000, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_IsPrefabParent: 0
--- !u!4 &1590186430 stripped
Transform:
  m_PrefabParentObject: {fileID: 400034, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186431 stripped
Transform:
  m_PrefabParentObject: {fileID: 400028, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186432 stripped
Transform:
  m_PrefabParentObject: {fileID: 400040, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186433 stripped
Transform:
  m_PrefabParentObject: {fileID: 400026, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186434 stripped
Transform:
  m_PrefabParentObject: {fileID: 400118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186435 stripped
Transform:
  m_PrefabParentObject: {fileID: 400052, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186436 stripped
Transform:
  m_PrefabParentObject: {fileID: 400054, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186437 stripped
Transform:
  m_PrefabParentObject: {fileID: 400030, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186438 stripped
Transform:
  m_PrefabParentObject: {fileID: 400048, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186439 stripped
Transform:
  m_PrefabParentObject: {fileID: 400036, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186440 stripped
Transform:
  m_PrefabParentObject: {fileID: 400038, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186441 stripped
Transform:
  m_PrefabParentObject: {fileID: 400004, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186442 stripped
Transform:
  m_PrefabParentObject: {fileID: 400022, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186443 stripped
Transform:
  m_PrefabParentObject: {fileID: 400010, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186444 stripped
Transform:
  m_PrefabParentObject: {fileID: 400012, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186445 stripped
Transform:
  m_PrefabParentObject: {fileID: 400000, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186446 stripped
Transform:
  m_PrefabParentObject: {fileID: 400014, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186447 stripped
Transform:
  m_PrefabParentObject: {fileID: 400002, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!4 &1590186448 stripped
Transform:
  m_PrefabParentObject: {fileID: 400008, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!1 &1590186449 stripped
GameObject:
  m_PrefabParentObject: {fileID: 100118, guid: 959d14bf134f54a6e993fe6ca6e063c0, type: 3}
  m_PrefabInternal: {fileID: 1590186429}
--- !u!114 &1590186450
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1590186449}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 1384774831, guid: 9754d4abda502c6458053d5ed8e4fc5a, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  fsm:
    dataVersion: 1
    usedInTemplate: {fileID: 0}
    name: FSM
    startState: State 1
    states:
    - name: State 1
      description: 'The "Animate Float" action animates the "Left Hand IK Weight"
        variable. That variable is used in the "FBBIK Limb" action as "Position Weight"
        for the left arm end effector (left hand).

        When the state is finished it will restart the variable animation.'
      colorIndex: 0
      position:
        serializedVersion: 2
        x: 50
        y: 100
        width: 400
        height: 32
      isBreakpoint: 0
      isSequence: 0
      hideUnused: 0
      transitions:
      - fsmEvent:
          name: FINISHED
          isSystemEvent: 1
          isGlobal: 0
        toState: State 1
        linkStyle: 0
        linkConstraint: 0
        colorIndex: 0
      actionData:
        actionNames:
        - HutongGames.PlayMaker.Actions.AnimateFloat
        - HutongGames.PlayMaker.Actions.FBBIKLimb
        customNames:
        - 
        - 
        actionEnabled: 0101
        actionIsOpen: 0101
        actionStartIndex: 0000000004000000
        actionHashCodes: 0ba639044ed6e605
        unityObjectParams: []
        fsmGameObjectParams:
        - useVariable: 1
          name: 
          tooltip: 
          showInInspector: 0
          networkSync: 0
          value: {fileID: 0}
        - useVariable: 0
          name: 
          tooltip: 
          showInInspector: 0
          networkSync: 0
          value: {fileID: 204156343}
        - useVariable: 1
          name: 
          tooltip: 
          showInInspector: 0
          networkSync: 0
          value: {fileID: 0}
        fsmOwnerDefaultParams:
        - ownerOption: 0
          gameObject:
            useVariable: 0
            name: 
            tooltip: 
            showInInspector: 0
            networkSync: 0
            value: {fileID: 0}
        animationCurveParams:
        - curve:
            serializedVersion: 2
            m_Curve:
            - serializedVersion: 2
              time: 0
              value: 0
              inSlope: 1.2624934
              outSlope: 1.2624934
              tangentMode: 0
            - serializedVersion: 2
              time: 0.50095105
              value: 0.99971914
              inSlope: -0.034349293
              outSlope: -0.034349293
              tangentMode: 0
            - serializedVersion: 2
              time: 0.99600875
              value: -0.0062499046
              inSlope: -1.2283556
              outSlope: -1.2283556
              tangentMode: 0
            m_PreInfinity: 2
            m_PostInfinity: 2
            m_RotationOrder: 4
        functionCallParams: []
        fsmTemplateControlParams: []
        fsmEventTargetParams: []
        fsmPropertyParams: []
        layoutOptionParams: []
        fsmStringParams: []
        fsmObjectParams: []
        fsmVarParams: []
        fsmArrayParams: []
        fsmEnumParams: []
        fsmFloatParams: []
        fsmIntParams: []
        fsmBoolParams: []
        fsmVector2Params: []
        fsmVector3Params: []
        fsmColorParams: []
        fsmRectParams: []
        fsmQuaternionParams: []
        stringParams: []
        byteData: 00000000014c6566742048616e6420494b2057656967687446494e495348454400000000000000803f00cdcc4c3d0000000000000000000000010000000100000000000000000000000000000000000000000100000000014c6566742048616e6420494b205765696768740000000000000000000000000000803f000000000001000000000000000000000000010000000001000000000000000000000000010000000001000000000000000000000000010000803f00000000000101
        arrayParamSizes: 
        arrayParamTypes: []
        customTypeSizes: 
        customTypeNames: []
        paramDataType: 160000000f0000001700000001000000070000000f0000000f0000000f0000000f0000000700000007000000130000000f000000130000001c0000000f000000230000000f0000001c0000000f000000130000001c0000000f0000001c0000000f0000000f0000001400000001000000
        paramName:
        - animCurve
        - floatVariable
        - finishEvent
        - realTime
        - limb
        - pull
        - reach
        - push
        - pushParent
        - reachSmoothing
        - pushSmoothing
        - bendGoal
        - bendGoalWeight
        - target
        - position
        - positionWeight
        - rotation
        - rotationWeight
        - positionOffset
        - maintainRelativePositionWeight
        - startEffectorTarget
        - startEffectorPosition
        - startEffectorPositionWeight
        - startEffectorPositionOffset
        - mappingWeight
        - maintainRotationWeight
        - gameObject
        - everyFrame
        paramDataPos: 0000000000000000180000002000000021000000250000002a0000002f00000034000000390000003d00000000000000410000000100000046000000530000006b0000007c000000810000008e0000000200000093000000a0000000a5000000b2000000b700000000000000bc000000
        paramByteDataSize: 00000000180000000800000001000000040000000500000005000000050000000500000004000000040000000000000005000000000000000d0000001800000011000000050000000d00000005000000000000000d000000050000000d00000005000000050000000000000001000000
    events:
    - name: FINISHED
      isSystemEvent: 1
      isGlobal: 0
    globalTransitions: []
    variables:
      floatVariables:
      - useVariable: 1
        name: Left Hand IK Weight
        tooltip: 
        showInInspector: 0
        networkSync: 0
        value: 0
      intVariables: []
      boolVariables: []
      stringVariables: []
      vector2Variables: []
      vector3Variables: []
      colorVariables: []
      rectVariables: []
      quaternionVariables: []
      gameObjectVariables: []
      objectVariables: []
      materialVariables: []
      textureVariables: []
      arrayVariables: []
      enumVariables: []
      categories:
      - 
      variableCategoryIDs: 00000000
    description: 
    docUrl: 
    showStateLabel: 1
    maxLoopCount: 0
    watermark: 
    password: 
    locked: 0
    manualUpdate: 0
    keepDelayedEventsOnStateExit: 0
    preprocessed: 0
    ExposedEvents: []
    RestartOnEnable: 1
    EnableDebugFlow: 0
    EnableBreakpoints: 1
    editorFlags: 1
    activeStateName: 
    mouseEvents: 0
    handleLevelLoaded: 0
    handleTriggerEnter2D: 0
    handleTriggerExit2D: 0
    handleTriggerStay2D: 0
    handleCollisionEnter2D: 0
    handleCollisionExit2D: 0
    handleCollisionStay2D: 0
    handleTriggerEnter: 0
    handleTriggerExit: 0
    handleTriggerStay: 0
    handleCollisionEnter: 0
    handleCollisionExit: 0
    handleCollisionStay: 0
    handleParticleCollision: 0
    handleControllerColliderHit: 0
    handleJointBreak: 0
    handleJointBreak2D: 0
    handleOnGUI: 0
    handleFixedUpdate: 0
    handleLateUpdate: 0
    handleApplicationEvents: 0
    handleUiEvents: 0
    handleLegacyNetworking: 0
    handleAnimatorMove: 0
    handleAnimatorIK: 0
  fsmTemplate: {fileID: 0}
  eventHandlerComponentsAdded: 0
--- !u!114 &1590186451
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1590186449}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: a70e525c82ce9413fa4d940ad7fcf1db, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  fixTransforms: 1
  references:
    root: {fileID: 1590186434}
    pelvis: {fileID: 1590186433}
    leftThigh: {fileID: 1590186446}
    leftCalf: {fileID: 1590186447}
    leftFoot: {fileID: 1590186448}
    rightThigh: {fileID: 1590186432}
    rightCalf: {fileID: 1590186431}
    rightFoot: {fileID: 1590186430}
    leftUpperArm: {fileID: 1590186442}
    leftForearm: {fileID: 1590186443}
    leftHand: {fileID: 1590186444}
    rightUpperArm: {fileID: 1590186438}
    rightForearm: {fileID: 1590186439}
    rightHand: {fileID: 1590186440}
    head: {fileID: 1590186445}
    spine:
    - {fileID: 1590186435}
    - {fileID: 1590186436}
    eyes: []
  solver:
    IKPosition: {x: 0, y: 0, z: 0}
    IKPositionWeight: 1
    root: {fileID: 1590186434}
    iterations: 4
    chain:
    - pin: 0
      pull: 1
      push: 0
      pushParent: 0
      reach: 0.1
      reachSmoothing: 1
      pushSmoothing: 1
      nodes:
      - transform: {fileID: 1590186435}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      children: 01000000020000000300000004000000
      childConstraints:
      - pushElasticity: 0
        pullElasticity: 1
        bone1: {fileID: 1590186442}
        bone2: {fileID: 1590186432}
      - pushElasticity: 0
        pullElasticity: 1
        bone1: {fileID: 1590186438}
        bone2: {fileID: 1590186446}
      - pushElasticity: 0
        pullElasticity: 0
        bone1: {fileID: 1590186442}
        bone2: {fileID: 1590186438}
      - pushElasticity: 0
        pullElasticity: 0
        bone1: {fileID: 1590186446}
        bone2: {fileID: 1590186432}
      bendConstraint:
        bone1: {fileID: 0}
        bone2: {fileID: 0}
        bone3: {fileID: 0}
        bendGoal: {fileID: 0}
        direction: {x: 1, y: 0, z: 0}
        rotationOffset: {x: 0, y: 0, z: 0, w: 0}
        weight: 0
        defaultLocalDirection: {x: 0, y: 0, z: 0}
        defaultChildDirection: {x: 0, y: 0, z: 0}
    - pin: 0
      pull: 1
      push: 0
      pushParent: 0
      reach: 0.1
      reachSmoothing: 1
      pushSmoothing: 1
      nodes:
      - transform: {fileID: 1590186442}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186443}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186444}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      children: 
      childConstraints: []
      bendConstraint:
        bone1: {fileID: 0}
        bone2: {fileID: 0}
        bone3: {fileID: 0}
        bendGoal: {fileID: 0}
        direction: {x: 1, y: 0, z: 0}
        rotationOffset: {x: 0, y: 0, z: 0, w: 0}
        weight: 0
        defaultLocalDirection: {x: 0, y: 0, z: 0}
        defaultChildDirection: {x: 0, y: 0, z: 0}
    - pin: 0
      pull: 1
      push: 0
      pushParent: 0
      reach: 0.1
      reachSmoothing: 1
      pushSmoothing: 1
      nodes:
      - transform: {fileID: 1590186438}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186439}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186440}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      children: 
      childConstraints: []
      bendConstraint:
        bone1: {fileID: 0}
        bone2: {fileID: 0}
        bone3: {fileID: 0}
        bendGoal: {fileID: 0}
        direction: {x: 1, y: 0, z: 0}
        rotationOffset: {x: 0, y: 0, z: 0, w: 0}
        weight: 0
        defaultLocalDirection: {x: 0, y: 0, z: 0}
        defaultChildDirection: {x: 0, y: 0, z: 0}
    - pin: 0
      pull: 1
      push: 0
      pushParent: 0
      reach: 0.1
      reachSmoothing: 1
      pushSmoothing: 1
      nodes:
      - transform: {fileID: 1590186446}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186447}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186448}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      children: 
      childConstraints: []
      bendConstraint:
        bone1: {fileID: 0}
        bone2: {fileID: 0}
        bone3: {fileID: 0}
        bendGoal: {fileID: 0}
        direction: {x: 1, y: 0, z: 0}
        rotationOffset: {x: 0, y: 0, z: 0, w: 0}
        weight: 0
        defaultLocalDirection: {x: 0, y: 0, z: 0}
        defaultChildDirection: {x: 0, y: 0, z: 0}
    - pin: 0
      pull: 1
      push: 0
      pushParent: 0
      reach: 0.1
      reachSmoothing: 1
      pushSmoothing: 1
      nodes:
      - transform: {fileID: 1590186432}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186431}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      - transform: {fileID: 1590186430}
        weight: 1
        solverPosition: {x: 0, y: 0, z: 0}
        solverRotation: {x: 0, y: 0, z: 0, w: 1}
        defaultLocalPosition: {x: 0, y: 0, z: 0}
        defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0}
        length: 0
        effectorPositionWeight: 0
        effectorRotationWeight: 0
        offset: {x: 0, y: 0, z: 0}
      children: 
      childConstraints: []
      bendConstraint:
        bone1: {fileID: 0}
        bone2: {fileID: 0}
        bone3: {fileID: 0}
        bendGoal: {fileID: 0}
        direction: {x: 1, y: 0, z: 0}
        rotationOffset: {x: 0, y: 0, z: 0, w: 0}
        weight: 0
        defaultLocalDirection: {x: 0, y: 0, z: 0}
        defaultChildDirection: {x: 0, y: 0, z: 0}
    effectors:
    - bone: {fileID: 1590186435}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones:
      - {fileID: 1590186446}
      - {fileID: 1590186432}
      planeBone1: {fileID: 0}
      planeBone2: {fileID: 0}
      planeBone3: {fileID: 0}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186442}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 0}
      planeBone2: {fileID: 0}
      planeBone3: {fileID: 0}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186438}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 0}
      planeBone2: {fileID: 0}
      planeBone3: {fileID: 0}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186446}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 0}
      planeBone2: {fileID: 0}
      planeBone3: {fileID: 0}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186432}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 0}
      planeBone2: {fileID: 0}
      planeBone3: {fileID: 0}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186444}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 1590186442}
      planeBone2: {fileID: 1590186438}
      planeBone3: {fileID: 1590186435}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186440}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 1590186438}
      planeBone2: {fileID: 1590186442}
      planeBone3: {fileID: 1590186435}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186448}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 1590186446}
      planeBone2: {fileID: 1590186432}
      planeBone3: {fileID: 1590186435}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    - bone: {fileID: 1590186430}
      target: {fileID: 0}
      positionWeight: 0
      rotationWeight: 0
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      positionOffset: {x: 0, y: 0, z: 0}
      effectChildNodes: 1
      maintainRelativePositionWeight: 0
      childBones: []
      planeBone1: {fileID: 1590186432}
      planeBone2: {fileID: 1590186446}
      planeBone3: {fileID: 1590186435}
      planeRotationOffset: {x: 0, y: 0, z: 0, w: 1}
    spineMapping:
      spineBones:
      - {fileID: 1590186433}
      - {fileID: 1590186435}
      - {fileID: 1590186436}
      leftUpperArmBone: {fileID: 1590186442}
      rightUpperArmBone: {fileID: 1590186438}
      leftThighBone: {fileID: 1590186446}
      rightThighBone: {fileID: 1590186432}
      iterations: 3
      twistWeight: 1
    boneMappings:
    - bone: {fileID: 1590186445}
      maintainRotationWeight: 0
    limbMappings:
    - parentBone: {fileID: 1590186441}
      bone1: {fileID: 1590186442}
      bone2: {fileID: 1590186443}
      bone3: {fileID: 1590186444}
      maintainRotationWeight: 0
      weight: 1
    - parentBone: {fileID: 1590186437}
      bone1: {fileID: 1590186438}
      bone2: {fileID: 1590186439}
      bone3: {fileID: 1590186440}
      maintainRotationWeight: 0
      weight: 1
    - parentBone: {fileID: 0}
      bone1: {fileID: 1590186446}
      bone2: {fileID: 1590186447}
      bone3: {fileID: 1590186448}
      maintainRotationWeight: 1
      weight: 1
    - parentBone: {fileID: 0}
      bone1: {fileID: 1590186432}
      bone2: {fileID: 1590186431}
      bone3: {fileID: 1590186430}
      maintainRotationWeight: 1
      weight: 1
    FABRIKPass: 1
    rootNode: {fileID: 1590186435}
    spineStiffness: 0.5
    pullBodyVertical: 0.5
    pullBodyHorizontal: 0
--- !u!1 &2105732820
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 2105732825}
  - component: {fileID: 2105732824}
  - component: {fileID: 2105732823}
  - component: {fileID: 2105732822}
  - component: {fileID: 2105732821}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!81 &2105732821
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 2105732820}
  m_Enabled: 1
--- !u!124 &2105732822
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 2105732820}
  m_Enabled: 1
--- !u!92 &2105732823
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 2105732820}
  m_Enabled: 1
--- !u!20 &2105732824
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 2105732820}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: 0.3
  far clip plane: 1000
  field of view: 60
  orthographic: 0
  orthographic size: 5
  m_Depth: -1
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 3
  m_HDR: 0
  m_AllowMSAA: 1
  m_AllowDynamicResolution: 0
  m_ForceIntoRT: 0
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
--- !u!4 &2105732825
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 2105732820}
  m_LocalRotation: {x: 0, y: -0.89900327, z: 0, w: 0.43794194}
  m_LocalPosition: {x: 1.69, y: 1, z: 1.57}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
