// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. /* Moved to PlayMake.dll using System; using HutongGames.PlayMaker; using UnityEngine; /// /// Simple container for an Fsm so it can be saved as an asset in the project. /// This asset can then be pasted into FSMs. /// TODO: Create a new PlayMakerFSM from FsmTemplate and add to Game Object. /// [Serializable] public class FsmTemplate : ScriptableObject { [SerializeField] private string category; public Fsm fsm; public string Category { get { return category; } set { category = value; } } } */