using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Beyond { public class PlayerGUIStep : MonoBehaviour { public BaseStepController baseStepController; public GameObject questLogPopusToDisable; public Image menuButonDisable; // Start is called before the first frame update private void Start() { baseStepController.ConditionsAreMet += () => true; baseStepController.OnStarted += () => { questLogPopusToDisable.SetActive(false); menuButonDisable.raycastTarget = false; }; } } }