using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { [CreateAssetMenu(fileName = "Item", menuName = "Beyond/Item Object", order = 1)] public class ItemObject : ScriptableObject { public enum ItemType { WEAPON, ARMOUR, CONSUMABLE, RESOURCE, NONE }; public ItemType type = ItemType.NONE; public Sprite image; public string Name; public string description; public ItemBonus[] bonuses; public ItemStats[] stats; } }