using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class DeersEnabler : MonoBehaviour { public List deers; public int deersToShow = 2; // Start is called before the first frame update [Button] private void Start() { int count = deers.Count; while (deersToShow < deers.Count) { int numberToRemove = Random.Range(0, deers.Count); deers[numberToRemove].deerController.DisableDeer(); deers.RemoveAt(numberToRemove); } deers.ForEach(deer => deer.ActivateEnableCollider()); } // Update is called once per frame private void Update() { } } }