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1.0)\n\t{\n\t\tnoise = 1.0;\n\t\t_out.xyz = _out.xyz * (guiSample+OffsetColor);\n\t}\n\telse if ((noise + Width ) > 1.0)\n\t{\n\t\tnoise = (noise + Width - 1.0)/Width;\n\t\thalf3 gui = lerp(guiSampleLow, guiSampleLow, noise);\n\t\thalf3 full = _out.xyz * gui;\n\t\t_out.xyz = lerp(_out, full, noise);\n\t}\n\telse {\n \t\tnoise = 0.0;\n\t}\n}" } { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", "m_ObjectId": "fe990850dbc7460f9aa4677d68814b5c", "m_Id": 0, "m_DisplayName": "Base Color", "m_SlotType": 0, "m_Hidden": false, "m_ShaderOutputName": "BaseColor", "m_StageCapability": 2, "m_Value": { "x": 1.0, "y": 1.0, "z": 1.0 }, "m_DefaultValue": { "x": 0.0, "y": 0.0, "z": 0.0 }, "m_Labels": [], "m_ColorMode": 0, "m_DefaultColor": { "r": 0.5, "g": 0.5, "b": 0.5, "a": 1.0 } }