using UnityEditor; using UnityEngine; [CustomEditor(typeof(NavMeshClearer))] public class NavMeshClearerEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); NavMeshClearer clearer = (NavMeshClearer)target; if (GUILayout.Button("Wyczyść NavMesh")) { clearer.ClearNavMesh(); } } }