using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class PanelIpadSwapper : MonoBehaviour { public GameObject ipadPanel, additionalIpadPanel, alternateIpadPanel, alternateAdditionalIpadPanel; public BaseStepController baseStepController; public void SetIpadPanels() { baseStepController.stepPanel = ipadPanel; if(additionalIpadPanel) { baseStepController.additionalStepPanel = additionalIpadPanel; } } public void SetAlternateIpadPanels() { baseStepController.stepPanel = alternateIpadPanel; if (alternateAdditionalIpadPanel) { baseStepController.additionalStepPanel = alternateAdditionalIpadPanel; } } } }