using PixelCrushers.DialogueSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class BeyondQuestTracker : StandardUIQuestTracker { // Start is called before the first frame update public override void Start() { base.Start(); } private void HideTracker(bool a) { if (!a) HideTracker(); else ShowTracker(); } protected override void OnEnable() { base.OnEnable(); HideUI.SetActive += HideTracker; } protected override void OnDisable() { base.OnDisable(); HideUI.SetActive -= HideTracker; } // Update is called once per frame } }