using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Beyond { public class ItemMenuButton : MonoBehaviour { public int m_id = 0; ItemMenu m_itemMenu; public Button m_button; public ItemObject m_itemObject; public Image m_image; public TextMeshProUGUI m_name; private void Awake() { m_itemMenu = gameObject.FindComponentUpHierarchy(); if (m_button == null) m_button = gameObject.FindComponentDownHierarchy