using Invector.vCharacterController.AI.FSMBehaviour;
using UnityEngine;
namespace DemonBoss.Summoner
{
///
/// FSM Decision: should Summoner cast a ranged spell
///
[CreateAssetMenu(menuName = "Invector/FSM/Decisions/Summoner/Should Cast Spell")]
public class DEC_ShouldCastSpell : vStateDecision
{
public override string categoryName => "Summoner";
public override string defaultName => "Should Cast Spell";
[Header("Debug")]
[Tooltip("Enable debug logging")]
public bool enableDebug = false;
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
var summoner = fsmBehaviour.gameObject.GetComponent();
if (summoner == null)
{
if (enableDebug) Debug.LogWarning("[DEC_ShouldCastSpell] No SummonerAI component found!");
return false;
}
bool canCast = summoner.CanCastSpell();
if (enableDebug) Debug.Log($"[DEC_ShouldCastSpell] canCast={canCast}");
return canCast;
}
}
}