using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace Invector
{
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = true)]
public class vButtonAttribute : PropertyAttribute
{
public readonly string label;
public readonly string function;
public readonly int id;
public readonly Type type;
public readonly bool enabledJustInPlayMode;
///
/// Create a button in Inspector
///
/// button label
/// function to call on press
/// parent class type button
/// button is enabled just in play mode
public vButtonAttribute(string label, string function, Type type, bool enabledJustInPlayMode = true)
{
this.label = label;
this.function = function;
this.type = type;
this.enabledJustInPlayMode = enabledJustInPlayMode;
}
}
}